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‘This tool can be described as a Tiny Dirty Linux Only C command that looks for coreutils basic commands (cp, mv, dd, tar, gzip/gunzip, cat, …) currently running on your system and displays the percentage of copied data. It can now also display an estimated throughput (using -w flag).’
(tags: coreutils via:pixelbeat linux ops hacks procfs dataviz unix)
“In Search of an Understandable Consensus Algorithm”
Diego Ongaro and John Ousterhout, USENIX ATC 2014 — won best paper for this paper on the Raft algorithm. (via Eoin Brazil)
(tags: raft consensus algorithms distcomp john-ousterhout via:eoinbrazil usenix atc papers paxos)
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Great map-comparison tool from Jef Poskanzer
(tags: jef-poskanzer mapping maps comparison visualization geo world cities)
Divinity: Original Sin review | PC Gamer
I’ve become accustomed to RPGs that lock away combat and magic within their own part of the game. I’m used to the idea that a fireball won’t work unless it’s aimed at an enemy, or that every environmental hazard will be placed such that I’m guaranteed to be able to get past it. I’m used to the idea that some characters can be killed and some can’t, that some obstacles are destructible and others are ‘just furniture’. Divinity shrugs off those assumptions. Combat might be turn-based when you’re fighting an enemy, but there’s nothing stopping you from waving your sword around in the middle of town. Fling a fireball at some innocent barrels and you’ll start a fresh fire of your own, and this time the locals won’t be applauding when you rush to put it out.
wow, this sounds great. (via Paul Moloney)(tags: games divinity-original-sin rpgs gaming via:oceanclub)